choreographed animation

I have currently set up a throwing animation in my BP i have set up a collision sphere for when the enemy overlaps i can play the throw animation. so when i press the throw button it calls a custom event from the enemy BP that plays the reaction to the throw attack. it plays but i have a few problems, i animated the two pawns together in blender using a custom skeleton rig. then save the animation in two separate files for each pawns animations( i.e the attacker animation and the attacked animation) it plays fine but does not line up correctly
so i have a few questions i need help with

  1. i have tried lining up the animation by multiplying the forward and right vector then putting them in lerp into the launch character to align the pawn correctly but it hasn’t seemed to set correctly so not sure i am doing it correctly

  2. How to throw the enemy to move the position at end of the animation (on ground on other side from where he started)

  3. is there a better way to animated and set up choreographed animation between pawns in UE4, have i over complicated this by making the two animation than trying to get them to play correctly in Blueprint.

also i do have the pawns moving in the actual animations i just don’t know how to animate this any other way so im not sure if this is something i need to compensate for or not, i am new to vector math and not used to it so sorry if this seems easy but i have been trying to get this to work for a few days and cant figure it out