Anyone have any advice or ideas on lagging/chopping character movement for a client? Everything works fine in editor. But when I package the clients movement lags… it’s very weird though, because animations work fine. And moving forward and backwards are actually pretty good… but moving side to side gets choppy…
Thank you @Rev0verDrive for the reference. My issue is the jitter/choppy movement, the server resetting the client to match the correct position. How do I make that less choppy?
I’m guessing I could play around with some of these settings? Im guessing what’s happening is the client moves and every 0.1 seconds server is correcting slight variances in position for the client, so it’s jittering it around… so increasing some of the min times might make it less chopping… but trade off would be instead of frequent incremental position changes, you could have less chopping changes but larger distances… almost creating a “teloport” type of look… which also isnt good
As far as how I’m replicating the movement, I guess I’m just using the default UE Character Movement. So I haven’t made any adjustments to it.
Thanks again for all the help!
That’s the new input system. The old (you’re currently using) is for the most part deprecated and will eventually be removed completely from the engine.
Thank you @Rev0verDrive, makes sense on the move on/off. And Client was being set one way and server another, so potentially creating some issues. I’ve fixed and will repackage and give it a try!
Unfortuently, EnhancedInputAction doesn’t look to be avaiable on UE4, only UE5