Hi, I was wondering if anyone could tell me what could be causing this? I have tried switching to BlendSpace1D as I couldn’t figure out how to hook up the direction variable in my BlendSpace2D. I have also unchecked Orient Rotation to Movement, still no luck. He is currently set up to roam to random points, however the same issue occurs when navigating to target points.
Don’t know anything about animation but are you sure this is an animation issue not an issue with how your AI “moves” from point to point? In other words, if there is no animation would your “mesh” still jitter? If so it is not an animation issue but a path following issue.
Hi, thanks for your response. I have tried this without the animation and it’s fine, no jittering.
Ah, in that case I unfortunately won’t be able to help much. Hopefully someone who works with animations will spot this and weigh in