Hi!
I have an Actor that contains a ProceduralMeshComponent. It receives correctly MouseInputs such as OnBeginCursorOver and EndCursorOver. With this I mean that the input capture is active and working.
Then, I slice the ProceduralMesh and then I lost any chance of capturing those events.
My objective here is to know each moment when the user puts the mouse over the ProceduralMesh. Unfortunately, after slicing, I lost it.
The mesh I am currently working with is a door profile, see picture.
Also I am using complex collision
I have already tried:
- Unbinding and rebinding actor to the events after slicing
- Deleting former collision mesh and adding the new one using the vertices from the chopped mesh
Anyone knows what is happening?
Thanks in advance!