I’m new to UE4 came from Unity,
Really confused about Actor,Pawn,DefaultPawn,Cntroller and Character and I really need and explanation that shows the difference between them.
I’m creating a ball game in third person view
-The main character is a ball running through different environments
-The ball movements (only left and right with one click) is controlled by one player
-I’m trying to achieve movements by using rotations and transitions (no forces or impulses)
my problem is that I’m confused about what is the most suitable blueprint class for my character
here what I tried so far:
- the character blueprint (since it’s have a built-in player controller) but it needs a skeletal mesh that I don’t have
-The pawn blueprint ,I attached the camera and my mesh,but the pawn blueprint don’t have built-in player controller (I’m confused about this,or how could I somehow add the default playercontroller to my pawn)
-The default pawn blueprint which I couldn’t get the camera works properly .
how could I solve this !?