Hi, I’ve watched a video in which a model’s animation was retargeted for a smaller version of that skeletal mesh. There’s also a page on animation retargeting here: http://i.imgur.com/UgvDKmg.gifv
While I understand the general concept of this, most sources say that for best results, the mesh’s root should be set to animation, the pelvis animationscaled, and everything else skeleton. Why, though, wouldn’t the root also be animationScaled? I think this might cause problems, but I can’t be sure.
Let’s say that you have a giant that runs, in his animation, the equivalent of his height five times. Then you retargeted that animation for a dwarf skeletal mesh and used animation on the rootcomponent; wouldn’t the movement stay the same? That is to say the dwarf would not run five times his own height, but that of the giant’s instead.
What’s a good way to remember why they’re used, and the base cases to use each one?