Of course you can change the movement and view of your character by writing some C++ source code or by using the blueprint system,
but the simplest solution for you is to create a new project, choose the desired template and import your assets to it
Ok thanks alot, Does this mean you would still need to place everything back in your scene. Re-build your scene?
I’ve tried Migrate with some other projects, it can bring your meshes,textures. But you would still need to place everything in your scene.
Is this correct. And with importing assets, same thing.
One other option is to take the camera system from a top down game template, and implement that system into your game instead of moving all your content just to change the camera and controls setup. For example if you are using a 3rd person game, just modify the camera values and character blueprint controls to be the same as what you see in the basic TopDown game template.
But if you are migrating everything, yes you will need to re-create the scene, migrating only gives you the assets, unless also copying your map over to your new game.
Nope As far as I know it migrates everything in the right folder structure -> so you can easily open your map in a new project. (as long as the folder structure is the same!!) You just have to place your map into the new project content folder