Well, having passion to mathematics i have degree in microelectronics and semi-conductor devices and about 10 years of professional experience in 3d graphics programming using c++. So today my tool set for 3d graphics is
- UE4 (3d visualization);
- Maya LT (modeling and rigging);
- Houdini Indie (procedural modeling and VFX);
- Photoshop CS4 (2d graphics);
- Substance Designer/Painter (texture stuff).
i have been programming since childhood, my mind completely consists of zeros and ones, but when i saw Maya for the first time, i jumped in it (like this guy www.youtube.com/watch?v=CjWYbcbpiWA)
P.S. Yeah, i also like savings the money, but i dont want to waste time and efforts to study other 3d modeling software, Maya LT is perfectly suitable for UE4 and noobs like me.