Choosing Random Material

I figured it out! I’ll post the solution here in case anyone else reads this :slight_smile:

In my Planet Blueprint I created a variable of type Material and set it to be an array, then I loaded all of my planet materials in the array, then in the construction stript I get a random integer and use that to get an item from the material array, then assing that using a Create Dynamic MaterialInstance node

Piece of cake :slight_smile:

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