Choosing between Open GL ES3.1 and Vulkan

Hello!

Is there a general recommendation for chosing between ES3.1 and Vulkan regarding in terms of performance/fps?

Vulkan seems to offer some advanced rendering effects but haven’t found anything regarding general performance.

Thanks
Felix

Hey there @Fele! So in the most reductive sense, ES3.1 is the safe and stable way, without as many fancy features as Vulkan. Vulkan can grant great performance gains, and has a couple more rendering features than ES3.1 but it’s also a little less stable in this current iteration of Unreal (5.0.3).

Here’s the documentation for the mobile rendering features:

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Thanks @SupportiveEntity, guess I will stick to ES3.1 then.