Choosing between multiple Blend Poses by Enum in Anim State

Hello,

Im working on FPS game with AI using different states and weapon types.

So I have two enum variables in anim BP (Type Weapon, AI State) and in locomotion states I want to implement animations depending on the current weapon and state, but how can I check what weapon type it has first and then choose between two blend poses (different poses for pistol or rifle depending on current state)?

Easier to use an integer. create a function that determines the state and assign an int value. Use the int to drive selection via Blend pose by Int.

This actually worked, visually (in graph) its bit worse, but it does the job. Thanks

I move it all down to a lower area and create an output cache. Then use the cache in the main chain.