Chooser Tables and PCG Graphs invalid after restart UE 5.4.1

I am using a Chooser Table along with Motion Matching to change locomotion based on the character’s state. However, every time I restart Unreal Engine, my Chooser Table that contains animation information becomes invalid. I can’t edit it or use it anywhere. Editor says “Unable to load Assets” and “Failed to Load…” in logs. Has anyone else experienced this? Any ideas on how to fix it?

Also i’ve found out that if i use any PCG Graph in blueprint - it also becomes invalid after restart engine. These are probably not the only examples.

Windows 11, UE5.4.1 from marketplace, using C++.


1 Like

Same problem here. Reloading like here Chooser Table for Motion matching must always be reloaded when the editor opens helped, but why does it happen in the first place?