I am using a Chooser Table along with Motion Matching to change locomotion based on the character’s state. However, every time I restart Unreal Engine, my Chooser Table that contains animation information becomes invalid. I can’t edit it or use it anywhere. Editor says “Unable to load Assets” and “Failed to Load…” in logs. Has anyone else experienced this? Any ideas on how to fix it?
Also i’ve found out that if i use any PCG Graph in blueprint - it also becomes invalid after restart engine. These are probably not the only examples.
Windows 11, UE5.4.1 from marketplace, using C++.
Thanks!