Hello everyone,
I want to create random material for carpets. I have all stuff set with randomly generated seeds etc. Now I cant figure how to make thing like this: I have 20 pattern textures and depending on seed generated - let say its integer which will choose one from my 20 textures and use it in material. Thank you for any help
Yes! Exactly like that! That’s great for single instances. If you have a lot of textures you could make an array. That way it will be more dynamic and require no update inside the BP:
And if you know that you want to access the same bunch of textures in different places, then I’d make a data table that contains all the textures, and then randomly pick a row.