Choose from multiple textures

Hello everyone,
I want to create random material for carpets. I have all stuff set with randomly generated seeds etc. Now I cant figure how to make thing like this: I have 20 pattern textures and depending on seed generated - let say its integer which will choose one from my 20 textures and use it in material. Thank you for any help

Like this:

Yes! Exactly like that! That’s great for single instances. If you have a lot of textures you could make an array. That way it will be more dynamic and require no update inside the BP:

And if you know that you want to access the same bunch of textures in different places, then I’d make a data table that contains all the textures, and then randomly pick a row.