Choose AddActorOffset Sweep Test Component

Hi all,

So I was messing around with some custom pawn movements using the AddActorWorldOffset node and more specifically its Sweep function. So, only the root component is swept and checked for collision, is there anyway we could select another component to be checked instead?

I’m in a situation where I’d like the flexibility of changing the scale of the mesh I’m using without affecting the other components, so not having it as a root component. Having a collision box as a root wouldn’t do as it wouldn’t scale accordingly to the mesh.