How can I change the field of view for a wideshot when taking a screenshot in UE4?
It should be a simple setting on the camera component of your pawn/controller (I can’t remember which has the camera by default). If you just want to take an environment screenshot without using any sort of pawn, you could place a camera actor, change its settings, and then point it whereever you like, and then in the level blueprint use the"setviewtargetwithblend" node to have the game use that camera on levelstart. You might need to do a quick tutorial on blueprints if you’re not familiar with them, but it should be pretty straightforward.
Thanks so much, it was as simple as placing a camera and going to the camera components.