Hello, Im going to start a new project this time being an environment instead of a diorama, the environment in question is gonna be a Chinatown inspired place, here are the assets I’m gonna create for it including the modular assets that will help me make the buildings around. Also I improved my blocking adding more detail to it and the assets I got in mind for the moment.
Week 2
This week I made some changes to the blocking, making it that you cant see the void and have some buildings around, creating a better sense that you are in a environment
Week 3
This week I started by finalizing the blocking scene, making it that the perimeter is more integrated into the scene and we cannot see the void now.
Week 4
This week I changed the blocking all around the scene and replace it with actual assets of the buildings that go around the main area of the environment.
With the surroundings now changed to the final assets, I proceeded with the first lighting pass based on various references of Chinatown in the night and sunset.
With this I also added them completely to my scene and adjusted a little bit of the lighting regarding them.
Then I continued with adding some new geometry to my modular assets so they have more vertices for the vertex painting technique used:
I also started modeling the Temple that is located at the end of the main street, this is a progress and its unfinished, I will continue with the model and textures next week:
Just wanted to hop in and send some encouragement. This looks marvelous so far. Especially the street hanging lights! It looks so dreamy Can’t wait wait to see the final product!
With these new assets I modified once again the scene adjusting it to add the new assets and at the same time giving it another pass of ilumination mainly regarding the new lightposts:
Finally for this week, I started with a new hero asset to be finished in this next two weeks, the asset is a food cart and I finished the blocking this week:
Week 10:
This week I finished the new hero asset, I finished the bakes and then the texturizing on substance painter, heres how the food cart ended up looking:
I also added lots of decals,vertex painting and some supplementary assets for the Set Dressing of the scene, this includes trashcans and bags, leakage around the floor and buildings, paviment signs and concrete cracks, graffitis and some informative signs in the door and buildings.
This week I focused on adding more detail to the scene as a whole, I added the cables of the hanging lanterns and changed their possition at the same time to add more realism, I gave a new pass on the lighting, making it more according to the hour of the day, as well changing the intensity and attenuation radious of both the hanging lanterns and the street lightpost, and finally I added more decals and some new assets like signs.
Also I finished the modeling and texturizing of the main gate:
Also I complemented the scene with more details like adding more decals = to give it a more dirty look and assets like bicycle racks and fire hydrants, also I changed a little bit the lighting of the lightposts so in gameplay the character is not so dark in the middle of the street, furthermore I added some buildings around the scene to give it more a look that this is a Chinatown street inside a city, and finally I changed the textures of the store sunshade and signs to give it different colors and not just a plain white.
This is the scene with all these changes:
Week 13:
This final week I added some details and mainly focused on the small details, I added more decals to give everything like sunroofs, buildings and the street a more dirty and not so new look, also I added some extra assets just to add more to the buildings and not make them so plain and straight looking, I added new neon signs and some air conditioning props.