I know I’ve see. Some posts on this but no real solutions.
I have a character bp which I made 2 children of.
Leaving the editor and loading the project they lose the as mentioned in topic.
Everything else is fine.
I went as far as to change the meshes to copies of the mesh so it’s not even the same mesh. Now the transform / coordinates of the mesh reset to engine default… 0 and scale 1 when the parent is different.