Using Unreal version: 4.24.3
I have an Actor Class that has a widget for text. The On Event Begin Play toggles the widget off. Upon collision the widget is toggled on.
The children of my Actor Class seem to not inherit this functionality. The widget remains invisible for the children at start up which is not desired.
The only way I have manged to get the same parent behavior to work for the children is to simply recreate the setup of setting the visibility for the widget inside each child.
I am new to blue prints and not sure exactly why this is occurring. Any suggestions would be appreciated.