Can’t dynamically spawn actor with two or more ChildActorComponents if their child actor’s meshes touch each other.
Example:
https://drive.google.com/file/d/0BxuGEe-Ts4kTWVhFeGJuWXdYVVU/view?usp=sharing
I set MyPawn as DefaultPawn but it can’t spawn due to collision.
I check it in 4.10 and 4.11.