Hello, help me please, I need what my character have many parts of objects inheritance from one class.
I make base class of the abstract part and add empty staticMesh component to it.
Then I make many parts as blueprint inheritanced from base class, and add mesh to staticMesh Component for each.
And in my character I place all blueprint parts as ChildActor Component.
All looked fine, and in play in editor look as I need. But if I compile game with Launch button (Win7) all parts disappear.
I check all in empty scene and with simple actors and all be the same.
Thank you for watch this.
Pavel.