I’ve spent a couple hours trying to work this out but haven’t had any luck.
I have two UMG widgets:
Right now MainPlayerHUD just contains a text object (bound to a function which gets the player name), and the Minimap.
I have added a “print” call to the Pre Construct, Construct, and Tick of both MainPlayerHUD and Minimap.
The print calls for Pre Construct and Construct work in both MainPlayerHUD and Minimap
The print calls for On Tick only works in MainPlayerHUD.
On Paint for Minimap never fires either, I presume for the same reason that On Tick doesn’t fire.
I’ve tried setting various components to “Volatile” to encourage repainting, but that didn’t help either.
Has anyone else experienced this?