Child Static Mesh not following Parent Static Mesh

Im attempting to my destructible physics like the stuff seen in HL2 with the crates and barrels, where when the break they break into several individual preset pieces. However, Im having an issue where the child static meshes arent following the parent static mesh, and so when the object does break, the broken pieces dont follow it around and instead stay in their initial position.

Did you ever get objects to break in unreal like they do in HL2?