Child object not doing same thing as another Child object

I have a problem with one of the children object of another object and this same object has 2 other children so I’m not really sure what the issue is and could use some help. Here is the parent object events in order of calling.




The event that I call in the children is the Event Box Collision and here is an example of an event that works for one of the other children

For the child that is not working, it dosen’t do anything after the event is called. I currently just have it destroy the object as what it should do, but it dosen’t do that. Why is it this object is not working?

UPDATE: I figured out that the issue is that this is triggering based on a Box Collision that is in the parent object but one of the children object has another box collision that I renamed and when the objects are inside this they don’t trigger. Is there a way to exclude this second box collision?

UPDATE: I found this article and created separate collision channels for the two different box collisions and set them to ignore each other. This only solves the problem if I set one of the box collisions to probe only. The problem is I need both to be able to query. Any advice is appreciated