I’ve run into another interesting cunnundrum. So I’ve created a couple capsules for collision and at first they were at their parent’s coordinate. They were at first, then I attempted to scale one via blueprint since I set BlueprintReadWrite. I figured it would be simpler to see as I scaled it. After which it snapped to world 0 in the game despite still showing it being attached to the parent. Also, it doesn’t seem to matter if I use SetupAttachment or not. They come in parented either way and at the wrong location. I did attempt to set their locations manually but that didn’t do anything either. Maybe it’s a glitch?
As you can see, in the world, they’re not with the parent.
Later Modified (Seems redundant):
Now at one point after setting the attachment to the RocketMesh, a second RocketMesh appeared in the child Blueprint. It crashed shortly after that. I wasn’t able to replicate the issue. But it was after that where the capsules started setting to world 0 instead if the parent. That project file wouldn’t open afterwords and I had to pull down a backup build. But that didn’t fix the world 0 issue.
I also tried explicitly setting the relative and world locations of the components to no avail.