So now im back getting back into my coding and stumbled across an issue with custom events not firing from child classes.
In my game i have a base Tool class. All my tools will be derived from this.
I have only 2 basic custom events for Activating and Deactivating the tool.
The code to do so runs in the base class and works as intended on the child.
However, when i decide to override these events (deactivate in particular) , the code on the child does not run, but the parent still runs its code (even though i didnt specifically add that node in!?).
So in a nutshell base class fires, child only fires base class code never its own additional code with or without a call to its parent.
I have used both the right click context menu to create the event node, and tried using the override menu as you pictured. Neither work, only the parent code runs.