So here is what is happening:
- I have created a blueprint class, let’s just call it parent class
- I have created a set of child classes of that parent (right click, create child class, then duplicate that child class to have variants)
- I change the first one, and it’s independent.
- I change the second child class, it affects the first one like the second one is a child class of the first one.
I have confirmed that each of the child class instances has the same parent class, and that parent class is NOT being edited. Just the instances. It’s not 100% consistent, as in several duplicates seem to not affect each other, and some do affect others.
I noticed this because I have all of my child classes open, so when I edit one, it affects others and marks them as changed with a * in the tab.