I’ve realized that when a parent bone is scaled in a skeletal mesh, it does not scale the child bone the same way it does in Blender.
Is their a way to fix this so that it scales similarly to Blender?
Thank you.
I’ve realized that when a parent bone is scaled in a skeletal mesh, it does not scale the child bone the same way it does in Blender.
Is their a way to fix this so that it scales similarly to Blender?
Thank you.