Child Blueprints remain after parent is moved in World Outliner

I have a Blueprint actor in my scene that contains a child blueprint actor. When the Parent blueprint is moved to a new folder within the World Outliner, the Child Blueprint remains in the same location.

The current fix is to select and move the parent/child blueprint in the viewport. this will relink the blueprints in the proper order.

Hi ,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this on my end?
  • Can you show me a screenshot of what is occurring?

Hi ,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.