Child blueprints not maintaining values set by either parent or itself

Hey malevolent,

Could you please provide project that you are experiencing this issue in? Please it up, upload it to Drive or Dropbox and provide me with a link through PM on forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint

I suddenly suffer from same issue in 4.13. Mesh and Animbp of a Childactor reset. It was working fine for several weeks until a few days ago when I made changes to Blueprints. I can’t provide project, but I could provide Blueprints and its old instances. In bugtracker target fix is 4.14. does this mean it is currently being actively worked on this bug (and fixed soon) or should I rather test some workarounds?

A target fix is just an estimate of when issue may be resolved, so it is definitely worth looking into a workaround in meantime.

Have a great day

I am running into this problem now. :frowning:

I can create a child actor, save, quit, load, and and mesh/camera settigns are gone. parent works fine. Seems like this started after 4.15.1

Here’s a link to ticket in question on our public tracker: Unreal Engine Issues and Bug Tracker (UE-18765)

I’ve made a thread on forums where we can hopefully discuss this more easily/productively. Includes a survey it’d be helpful if you’d all fill out.

I have this in 4.16.2

I’ll wait for 4.17 and try again.

Well then.

5.4, it’s back.