Hey malevolent,
Could you please provide project that you are experiencing this issue in? Please it up, upload it to Drive or Dropbox and provide me with a link through PM on forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
Hey malevolent,
Could you please provide project that you are experiencing this issue in? Please it up, upload it to Drive or Dropbox and provide me with a link through PM on forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
I suddenly suffer from same issue in 4.13. Mesh and Animbp of a Childactor reset. It was working fine for several weeks until a few days ago when I made changes to Blueprints. I can’t provide project, but I could provide Blueprints and its old instances. In bugtracker target fix is 4.14. does this mean it is currently being actively worked on this bug (and fixed soon) or should I rather test some workarounds?
A target fix is just an estimate of when issue may be resolved, so it is definitely worth looking into a workaround in meantime.
Have a great day
I am running into this problem now.
I can create a child actor, save, quit, load, and and mesh/camera settigns are gone. parent works fine. Seems like this started after 4.15.1
Here’s a link to ticket in question on our public tracker: Unreal Engine Issues and Bug Tracker (UE-18765)
I’ve made a thread on forums where we can hopefully discuss this more easily/productively. Includes a survey it’d be helpful if you’d all fill out.
I have this in 4.16.2
I’ll wait for 4.17 and try again.
Well then.
5.4, it’s back.