I’m having an issue where I cannot edit an inherited component from within the child blueprint, and if I update the component in the parent after construction the component doesn’t update in the child.
What I’m trying to do is inherit a SpringArm from a parent blueprint, into a child, and then set that SpringArms length using values from the child.
Hello,
I just tried with a third person character blueprint. I created a child and in event graph : right click : cameraboom : down of list, under character : get cameraboom. from it : set target arm length. And i did a flip flop to try to change it. In hope it will solve your issue.