Child blueprint overrides parent's "Event begin play"

I’m currently working on some door actors and, as usual, needed to add more features mid-developement.
I added this node to control opening speed:
image
The issue is, one of the children already has this in their event begin play:


And it overrides the parent’s event.

Is there a way to make the child play parent’s event nodes and then their own?

From within the child blueprint right click the event that you want to call the parent’s equivalent

(has to be in both and at least a public / protected function if c++ marked a virtual).

1 Like