I’m experiencing some odd behavior. I have a blueprint that’s derived from another blueprint. The parent defines a Box Collider and handles its OnComponentBeginOverlap event which fires for instances of the parent, but not for instances of the child.
The child doesn’t handle the event as well. In fact it can’t. I tried adding an event handler for the child, and the compiler tells me that it has already found a function with that name (which makes sense), and the option to “Add Call To Parent Function” is grayed out.
It seems I’m in some sort of limbo between the event handler being inherited and not. Can anyone offer any advice on how to correct this?