Child Blueprint behaving differently

I have puzzles in my game, I have a BP Master for the puzzles to open a door and the first one works perfectly find no error, but the second puzzle gets solved no matter what I press. why? please help.

I have attached some of the blueprints that might be needed here.

Here is the door the seoncd puzzle is connected to

here is the second puzzle

here is the “is puzzle finished” function in the parent

What’s in ‘complete rotations’?

You spend all this time setting up the rotation array, and then never use it.

1 Like

I dont know the answer but you can set a breakpoint at the node that should check puzzle state and from there you can trace variables and objects that causing the issue.
There can be tons of explanations for why this is happenings.
Like maybe you reuse variables and dont clean them after use?


This is what I have in the event graph of the master BP

OK, but what writes to ‘complete rotations’?

OMG!! I understand lol thanks for your reply… I forgot the Array elements!! The answer is always so simple! :slight_smile:

1 Like

:rofl: :+1:

1 Like