I have puzzles in my game, I have a BP Master for the puzzles to open a door and the first one works perfectly find no error, but the second puzzle gets solved no matter what I press. why? please help.
I have attached some of the blueprints that might be needed here.
Here is the door the seoncd puzzle is connected to
I dont know the answer but you can set a breakpoint at the node that should check puzzle state and from there you can trace variables and objects that causing the issue.
There can be tons of explanations for why this is happenings.
Like maybe you reuse variables and dont clean them after use?