Child asset transforms aren't updating when parent asset updates from sequencer scrubbing

I’ve got an issue with child actors not updating in real-time when their parent actor’s transform updates. Unreal 5.2.1 You can see the issue in the Youtube video:

I’ve got a simple blueprint that applies the position of my cube actor on my “BP_lightRig02”. I then keyed the cube moving up and down in the sequencer.

If I manually select and move the cube, or the BP_lightRig02 which contains child light actors, everything works and updates as expected.

But if I scrub in my sequencer, the cube updates correctly, but BP_lightRig02 and it’s children do not. Notice in the details panel, both of their tz values are correctly updating to reflect the cube’s position! The only thing that isn’t updating correctly is the 3D view in the editor.

The end of the video I hit play so you can see during simulation that lights and object all move correctly.

Can someone point me to what is needed for the sequencer to ping or force an update on the 3D view in the editor? It would be great to be able to scrub in the sequencer and have all actors and their corresponding children update in real-time. Thanks in advance for the help