I created a few child actors from parent actor. In the parent actor when I do this
it returns true
but when I do this inside child actor
it returns false
Any reason why this happening. It should be return true because it is child
I created a few child actors from parent actor. In the parent actor when I do this
Child Class and Child Actor are not the same thing.
You get a Child Class when you derive from a parent class.
You get a Child Actor when you add a Child Actor component to another actor.
Class is an abstract asset you have in your project library. Actor is an instance of that class added to the level or to another actor as a Child Actor component.
Here BP_Key_main is parent and others are child actor not child component and inside BP_Key_Pink
If I add child component it returns true also when I hit play child component destroys and I can’t see inside the game.
I tested blueprint child actor component in 4.27.2 and it wasn’t destroyed when I hit play. There is something wrong with ue5. If you could find the problem please share with me