child actor takes rotation from parent when setting max/min yaw and pitch

i have an actor, and in the actor i have a child actor that i placed and rotated the way i want it.

I can possess the child actor and everything work perfectly but when i try to set max/min pitch and yaw to the child actor (inside the child actor blueprint) the child actor take the rotation from the parent.

Is there a way around this so i can set the max/min values without the child actor take the rotation from the parent?

Child should use “Relative” rotation to parent.