Child actor not allowing parent to use camera, and tossing actor around when moving

I’m working on streamlining a tank blueprint I made by placing the turret into a child actor class. The hope is that I can use this to make new turrets and swap between them.

My camera is attached to part of the turret, but when I play the game, it just uses the default camera location at the origin of the tank pawn. But oddly enough, when I select the pawn in the viewport it uses the turret camera just fine, as seen below.

The turret also tosses the tank around when my mouse moves it, I suspect this is a simple physics setting somewhere. I don’t want the player moving the turret to have any impact on the motion of the tank body.

How are you attaching the The spring arm and camera to the turret child actor?


Disable the turret collision. That is what’s messing with the tanks movement.

Thanks, that fixes the collision issue.

The camera is a child of the arm, which in turn is a child of the “pivot”, the part of the turret that angles up and down. This lets the camera follow the angle of the cannon as it moves.