I’m working on streamlining a tank blueprint I made by placing the turret into a child actor class. The hope is that I can use this to make new turrets and swap between them.
My camera is attached to part of the turret, but when I play the game, it just uses the default camera location at the origin of the tank pawn. But oddly enough, when I select the pawn in the viewport it uses the turret camera just fine, as seen below.
The turret also tosses the tank around when my mouse moves it, I suspect this is a simple physics setting somewhere. I don’t want the player moving the turret to have any impact on the motion of the tank body.

