So i have a series of rooms which are interchangeable based on a series of bools.
The rooms consist of static mesh components and child actors which are custom blueprint actors.
When i try to spawn one of these rooms all of my child actor components spawn at the level origin location instead of staying with the room they are child components in.
i did find that if i set the child actor components to static they will spawn in the correct locations. how ever i need the blueprint class that is this child actor to be movable.