Child Actor Components cannot be possessed by AI Controller?

I have a pawn that is possessed by an AI to run towards something.
I have the setting in it to autopossess by my AI controller, both when spawned and when placed in world and it works splendidly.
image

I’ve been trying to group multiple pawns together into a single pawn blueprint, and set the pawns inside child actor components.

But it seems that child actor component actors cannot be possessed by AI controllers? Because Get AI Controller function simply returns none for these actors while actors dynamically spawned or placed in the world are able to reference the AI controller.

Any solution for this? Otherwise I’d just have to spawn the pawns then because spawning them does in fact let them reference the AI controller

2 Likes