"Child Actor" component shows two instances for client, despite only being spawned by server

Hi ,

Thanks for report, but this is already a known issue with Child Actor Components and replication using SpawnActorFromClass (UE-7539). It appears that ChildActorComponents don’t check IsAuthority when spawning replicated objects in a networked game. We don’t have a fix currently, but I will update this post once we do. Thanks!