Chibi Female Heroes

I bought this pack and have played with it for the past few days and wanted to post some feedback for others.

Characters are quite cute and they work well with the default skeleton. It’s not obvious how to utilize them right away in your game unless you know your way around UE editor. IF you don’t the creator has a vid that gets you there in a couple of mins.

The look is good, the weapons it comes with fit nicely, I also played around with some of my own weapons as well as infinite blade ones and most look pretty natural in the hands so that works well.

The accessories that come with look great. Swapping them out is as easy as adding a mesh to the character. I did find it odd that the accessories are all skeletal meshes that also use the characters animBP. Meaning theoretically if there was no humanoid mesh, you’d see the helms, armor, and boots running around animated. I’ve not seen this kinda set up before. For me, it wasn’t aligning to the body 100%. I could see some clipping through the accessories. In the creators video and default walk anim, it looks fine though. Perhaps the alignment was off for me. Also when running an animation montage in the charBP, the body would play the montage while the rest of the gear would stay in place, not what I want obviously, but it looks hilarious.

Anyway, thats not a big deal. I simply set the animBP for all accessories to NONE and just attached them to sockets on the mannequin mesh and all is well except the boots. All of the accessories are L and R versions independent. So snapping them to the L and R parts of the mesh were easy enough, but the boot pair are a single mesh. You can’t snap to the L or R foot since the other would be floating around with it. Because of the animation issues and for future proofing I don’t want to animate accessories separate from my character so I can’t use the boots that came with it, unfortunately. Bit of an oversight I think to put a pair of boots as a single mesh, what if I want a character wearing just one boot? or different boot per foot? Hopefully there’s a future update to add or modify the boots as separate meshes for L and R so the user doesn’t have to do it. I believe the next pack is to have this by default which will be nice.

All in all, great pack, easy to get to work with, animations that work with default UE4 mannequin work nicely when re-targeted, great price, good amount of accessories, easy to to attach (except boots) and easy to make your own and fit them in if you know how. Would recommend this if you need Chibis for something!

Also creator responds quickly to PM’s.