I want to create an Arch-viz Scene for the fun, to learn, put new piece on my portfolio and why not put some of this on the Marketplace.
I wanted since a while, make chesterfield furniture, (before I could get a real one ^^).
so here I am I started to create a pouf and a couch, I intended to create a full collection with different color and fabric.
Don’t hesitate to give me your feedback, I will try to make regular post.
Sorry for the while, I wanted to have something nice to show before post again.
Kanizitas thanks a lot for your support that nice.
Wolgaser I look at the video, I have to agree is impressive, even if I already know what is displacement and tessellation, to be honest I never really tested yet; so I don’t know it’s advantageous ? I assume there is also constraint ? I am interested to know if I could do that in better way?
Here is my personal workflow for this furniture, as is true the couch and the pouf were simple, it was also for tested purpose.
I start by create the pattern to convert in alpha into zbrush, then I did base mesh in 3ds imported into zbrush and use surface (noise) to apply this alpha on the entire mesh. I had to polish, place the button and rivet, then I did 3 mesh for LOD at less than 10k, 20k, 30k, bake with xnormal, the normal map and the AO, I created a shader into unreal, able to replace and change the normal map and AO for each mesh.
So here is what I have got from now.
I have done the Sofa, the classic from chesterfield if you go to there website there is nothing original done here, sorry for that ^^;
however I hope it will be still interesting, I played a lot with light and the shader to get something realistic and nice to look at.