I started some time ago a new project. A bit more ambitious than previous ones (Tetris and Tic Tac Toe).
Make an animated chess game in the manner of Battle Chess, where pieces are represented by characters who are animated when a move is done.
For now, I just coded the default operation of a chess Game. This leaves me a lot of work, but the core is made, and the beginning of the UI (with, among others, a countdown, a minimap, the display of each move made, a non-customizable portrait for the moment, …).
Blueprints for check and checkmate, pieces movements, the creation of the board, possible movements for each piece and some other personal Blueprints were coded in C++. But, all of the mechanics of gameplay was done in blueprints.
A first video :
If subtitles are not enabled, enable it and choose english.
Still a lot of work to animate and model pieces, code an Artificial Intelligence, do menu and decor, etc.