Checkpoint mysteriously triggering

I have some checkpoints in my level to save progress. I noticed that all of a sudden, all of my checkpoints started sending the player to the last checkpoint on the map, which is about 10,000-12,000 units away on the y axis.

It appears as though the trigger is being set off shortly after the beginning of the level. I tried moving the trigger up to a position where the player wouldn’t be able to reach it, and the problem disappeared.

I’m confused as to why this would happen, there’s nothing in the blueprint that would move the trigger zone.

Never mind, I’m stupid. The trigger was being triggered by an enemy moving into it.