I’m trying to get this to check if the mouse is looking at the actor before executing anything but its not working. is this the right way to do it? i’m new to ue4 so i’m not familiar with its functions just yet. a screenshot of what the blueprints should look like would be extremely helpful thanks!
Hello,
You can try switching the Trace Channel to Visibility on your Get Hit Result Under Cursor by Channel node. Also, are you trying to check for a specific actor, or just if there are any actors underneath the mouse when you press your Use key?
I’m checking for a specific actor the tower base actor thank you I’ll try this out now