So I have a player controller that sends inputs via an interface to a pawn. Inside that pawn, in a different part of the blueprint (or C++ I guess), I want to be able to query whether that has occurred, i.e. ‘If ___ event has been received at some point this frame, do _______’.
I basically want to have a controlled way of querying input from both player and AI controllers when needed for the current frame.
Not sure how to go about this.
Thanks.