Checking for surface type on trace hit - how ?

I am seeing here I can add unique surface types for any material: Add a Surface Type | Unreal Engine Documentation

How would I check if the surface that the trace hit is of a certain type ? Thanks.

You can do this with the physics material. Break your hit result and look at the value of “Phys Mat”

How do I do “break your hit result”? I thought trace hit returns physics material parameters already. I am new to BP and UE4, sorry :slight_smile:

Drag the pin off the hit result and click “break hit result” or you can just right click on the pin and split the nodes on that too I think, not sure with the hit result 1

Drag off the Hit pin and type in Break into the context menu and then Break Hit Result. From there you can get actors, locations, normals, physical materials, etc.