so how can I make it check if a
certain actor is overlapping… lets
say every tick or something…
To me it sounds like you’ve already answered your own question:
Since flamethrowers can often hit multiple things, you might be interested in the node that spits out an array:
The above would work better with a Timer
than Tick
, since you can easily decide how much damage per second you’re dishing out rather than apply it every frame and deal with delta seconds.