Checking every tick if actor is overlapping box collision?

so how can I make it check if a
certain actor is overlapping… lets
say every tick or something…

To me it sounds like you’ve already answered your own question:

Since flamethrowers can often hit multiple things, you might be interested in the node that spits out an array:

The above would work better with a Timer than Tick, since you can easily decide how much damage per second you’re dishing out rather than apply it every frame and deal with delta seconds.

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