Checking distance between AI and Character

Goodday!

I’m trying to play a sound whenever the AI is close to the Character and I came up with something like this:

It is returning the false value but not the true.

Absolutely don’t do that in the event tick, it’s very inefficient!

Insert a sphere collision that has your desired radius and onbeginoverlap cast it to your pawn and then play the sound!

Yeah figured event tick would be too extreme. This prob works way better, thanks!