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Checkbox Bug

Hi everyone, I can’t manage to change the appearance of the checked checkbox.
I loaded an image but I still get the default check instead of it. As you can see in the attached picture, the “unchecked hovered” and “checked hovered” have the same setup but I get different results.

In UE 4.26 this kind of setup worked fine.
Any help? I don’t want to switch visibility on 2 different buttons, it’s a messy solution.

Thanks!

Scroll down a bit, and you’ll see “Foreground Color”. Set that to (1, 1, 1, 1). That should fix it.

Hi,

you need to set ImageType for checked brushes to ESlateBrushImageType::NoImage. By default it’s set to Vector and because of that your image is ignored and default svg is used (Engine\Content\Slate\Starship\CoreWidgets\CheckBox\check.scg).

I believe you can’t do this from blueprints.

Thanks for your replies.
Today I opened the project again, I made a new CheckBox and the appearence for checked state was fine without changing anything :face_with_monocle:

That’s weird !